using UnityEngine;
using QFramework;

namespace ProjectSurvivor
{
    public partial class HurtAndHitBox : GamePlayObject
	{
		public GameObject Owner;
		private Collider2D mCollider2D;
		protected override Collider2D Collider2D => mCollider2D;
        private void Awake()
        {
            mCollider2D = GetComponent<Collider2D>();
        }
        void Start()
		{
			// Code Here
			if(!Owner)
			{
				Owner = transform.parent.gameObject;
				
            }
		}
	}
}
